Augments
Soul Eater
C47.46%Gold· 2.95% · 11.2M · #141
Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health.
When to take it
The same augment performs differently across the four picks. This one is strongest on pick 1(48.28%)
Pick 148.28%
0.88% · 3.3M
Pick 246.81%
0.73% · 2.7M
Pick 347.86%
0.92% · 3.1M
Pick 446.37%
0.74% · 2.1M
Who gains the most from it
Lift is the champion's win rate with this augment minus their own baseline. It says more about fit than raw win rate does.
| Champion | With it | Baseline | Lift | Pick rate | Matches |
|---|---|---|---|---|---|
| 49.5% | 44.21% | +5.29 | 1.24% | 45.8K | |
| 46.29% | 44.12% | +2.17 | 11.95% | 263.4K | |
| 45.01% | 43.38% | +1.63 | 1.08% | 11.1K | |
| 47.38% | 45.76% | +1.61 | 8.78% | 31K | |
| 55.24% | 54.18% | +1.06 | 2.65% | 71.1K | |
| 47.36% | 46.66% | +0.7 | 6.02% | 63.7K | |
| 50.21% | 49.81% | +0.41 | 2.63% | 21.4K | |
| 45.48% | 45.35% | +0.13 | 10% | 208.3K | |
| 49.1% | 49.09% | +0.01 | 1.48% | 11.1K | |
| 46.27% | 46.27% | +0 | 2.63% | 34.1K | |
| 44.82% | 44.95% | -0.12 | 5.26% | 102.4K | |
| 50.07% | 50.2% | -0.13 | 7.54% | 180.5K | |
| 53.16% | 53.33% | -0.17 | 2.55% | 58.2K | |
| 50.78% | 50.96% | -0.18 | 4.43% | 41.8K | |
| 45.36% | 45.64% | -0.28 | 6.32% | 70.5K | |
| 49.12% | 49.43% | -0.31 | 13.75% | 465.2K | |
| 45.38% | 45.7% | -0.31 | 4.69% | 44.2K | |
| 48.9% | 49.24% | -0.33 | 13.88% | 422.9K | |
| 44.85% | 45.26% | -0.41 | 4.01% | 52.2K | |
| 43.62% | 44.07% | -0.45 | 12% | 116.6K |